Yes, there thing X that people wanted to change, but it's not the point. Yes, I know that development on the game is finished and there not much in terms of modding community. Yes, this OP as fuck, but I have a habit to mine every resource from map before leaving and it's sad to leave 10000 of wood behind. This one will raise brows of many codexers, but it would be cool if it was possible to transfer at least part of units and resources poduced on map to other missions. Raise max population capacity from 200 to number depending on faction. I would give this ability to all units with intellect (aka no golems or animals) or vehicles (if they driven by intelligent being) just to give additional motivation to preserve units (with different bonuses depending on faction) If my memory correct: in Spellforce 1 dwarven units was able to gather experience and level up with various bonuses. More dynamic way activate abilities of units (some dwarven abilities is pain in ass to use tbh). More control over units on battlefield, for example formation options and patrol points. Also helps to reach level cap, since this is means more maps and exp. Hell, I am ok if story would be changed a bit just to incorporate dwarfs/dark elves/trolls as playable/enemies into base game. Also helps to reach level cap in more interesting ways. People complained about RTS aspect alot, but for me it would be cool to have more encounters against orcs/elves. More battles against non-human main factions. This is all I can remember right now, but I am sure other people can add something to the list. In Reforced version of the game you can choose 3 skill tree + leadership always with your character, yet I have reached end game 30 lvl and only few interesting skills from two trees were unlocked (in my case it was Brutality and leadership) Ofc there a possibility to grind, but I would have preferred some new maps and bunch of side quests. More content to help reach 50 lvl cap without boring grind. Ability trees and statistics more impactful on dialogue and world around your character (scaring city folk in Everlight by summoning undeads is funny, but probably will melt low end CPU in result). More branching plot and dialogue choices. You can now start another side quest called A Lone Wanderer that you got at the beginning of this mission.SF3 is mostly fine, but if I had ability to change something in SF3 (main game) these things would be on my list with high priority: Although you can control only Gor, defeating your enemy won't be a problem. After that you have to face Krell himself - this duel will take place on the arena in the north part of the map.
Join all clans, gather as many units as you can and attack Krell's camp - this battle shouldn't be challenging. Defense towers alone won't be enough but they can give you enough time to maneuver your forces and defeat the attackers. However, you shouldn't have problems with defeating his forces. Of course, Krell will keep attacking you throughout the entire time.
Gor's friend says that he can help you but you need to deliver him the head of Kae'Ran clan's leader. However, if you want to complete it, you can forget about joining forces with Kae'Ran clan peacefully. Note - as you may have probably noticed, you have one more side quest called The Betrayal. Kae'Ran clan joins your forces and you can now recruit Orcish Hunters. Give him the head of Nok clan leader to complete this objective. Their leader asks you to bring him the head of the strongest leader - you can give him one of the heads of the previously killed leaders. Kae'Ran clan is the last, they are in the south-west. Joining your forces with them gives you access to Orcish Fighters and Orcish Marauders. After that you can visit two clans located north-west - Karr and Nok. Defeat their leader and get access to Orcish Spearmen. Start with Zul clan, you can find them in the west.
Then, you can start capturing more sectors and convincing the clans to join you. But before you do that, you should capture two sectors located south from yours and fortify them. However, you don't have access to more powerful units - you have to unite four Orc clans, they are on this map. You can now command an outpost and your goal is to defeat Krell. One of the leaders can help you, the rest should be decapitated.