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One new aspect of the control that unique to the PlayStation 3 version of the game is the use of the Sixaxis motion control to throw illegal blows. You can put extra power behind a punch by pulling the stick back even farther and "winding up" for a powerful haymaker. Hooks are thrown by moving the stick in a quarter-circle motion toward your opponent in either direction, and uppercuts are closer to a half-circle motion. You can throw jabs by tapping the stick forward to the right or left, depending on which fist you want to use. You move your boxer with the left analog stick and throw punches with the right stick. If you're new to Fight Night, you might find that the controls take a bit of getting used to, but once you know them, you won't want to go back to plain old button mashing.
#Fight night round 3 pc series
The Total Punch Control mechanic is back, and it works just as well as it has since the first Fight Night made boxing fun again back in 2004, which means that series veterans will be able to jump right in and start throwing combos with ease. Unsurprisingly, the best parts of Fight Night Round 3 are the parts that haven't changed. Admittedly, most of the improvements and updates found in Round 3 are merely incremental updates over Round 2, but they're still enough to warrant stepping into the ring for another bout, just as long as you haven't already played the game on the Xbox 360.įight Night is back with a fistful of leather for your pretty little face. New to the series this time around are impact punches, a reworked career mode, a customizable boxing-style feature, and an all-new first-person boxing mode exclusive to the PlayStation 3. The perfectly precise and intuitive Total Punch Control mechanic, cringe-inducing knockout blows, and in-depth boxer creation mode are all accounted for in the latest installment in this fighting series, Fight Night Round 3. Fight Night may be the only boxing game in the business, but the lack of competition certainly hasn't made the champ soft.